Devlog
Devlog
How our games are made, what changed, and what is coming next.
Building Lunch Siege: spin, wind and falling chefs
How Lunch Siege turns a swipe into a throw, why spin bends the shot, and how one phone streams the action to another.
Willow Wars: making swipe timing feel fair
How we grade a swipe in Willow Wars, and how fielders and the boundary rope decide runs.
Dusk Ridge: from sniper missions to 5v5
How Dusk Ridge grew from a solo sniper game into a 5v5 shooter that still runs on mid-range phones.
Playing with friends: how our room codes work
Why every DreamForged multiplayer game uses a six-digit room code, and what our small relay server does.